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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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The ECS: entities, the open type-erased Scene, and every component.
More...Directories | |
| component | |
| The components the engine itself understands. | |
Files | |
| entity.h | |
| entity_mapping.h | |
| environment.h | |
| hierarchy_operations.h | |
| physics_settings.h | |
| scene.h | |
| scene_observer.h | |
The ECS: entities, the open type-erased Scene, and every component.
Open and registration-free. A component is any plain struct; the storage is one sparse set per type, and entity ids are generational so a stale one is caught rather than reused.