15 ISceneObserver() =
default;
16 virtual ~ISceneObserver() =
default;
18 ISceneObserver(
const ISceneObserver& other) =
delete;
19 ISceneObserver& operator=(
const ISceneObserver& other) =
delete;
21 ISceneObserver(ISceneObserver && other) =
delete;
22 ISceneObserver& operator=(ISceneObserver && other) =
delete;
virtual void onEntityDestroyed(EntityId id)=0
Called just before id's components are removed.
Names one entity of one Scene, for as long as that slot holds it.
Definition entity.h:23