vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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physics_settings.h
1#pragma once
2
3#include <glm/glm.hpp>
4
5#include "core/reflect.h"
6
7namespace Vkm::Engine {
8
15 glm::vec3 gravity = {0.0f, -9.81f, 0.0f};
17};
18
19} // namespace Vkm::Engine
20
21VKM_REFLECT_BEGIN(::Vkm::Engine::PhysicsSettings)
22 VKM_F(gravity)
23 VKM_F(solverIterations)
24VKM_REFLECT_END()
The physics world's own parameters, read once per fixed step.
Definition physics_settings.h:14
int solverIterations
PGS solver passes per fixed step.
Definition physics_settings.h:16
glm::vec3 gravity
World gravity (m/s^2).
Definition physics_settings.h:15