vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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ecs Directory Reference

The ECS: entities, the open type-erased Scene, and every component.

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Directories

 
component
 The components the engine itself understands.

Files

 
entity.h
 
entity_mapping.h
 
environment.h
 
hierarchy_operations.h
 
physics_settings.h
 
scene.h
 
scene_observer.h

Detailed Description

The ECS: entities, the open type-erased Scene, and every component.

Open and registration-free. A component is any plain struct; the storage is one sparse set per type, and entity ids are generational so a stale one is caught rather than reused.