![]() |
vkmEngine 1.0.0
A C++ game engine · vkmengine.com
|
Everything one narrowphase chunk writes, so chunks on different threads share nothing. More...
#include <physics_internal.h>
Public Attributes | |
| std::vector< TouchingPair > | touching |
| In pair order. | |
| std::vector< ContactManifold > | manifolds |
| The touching pairs', end to end, same order. | |
| std::vector< uint32_t > | meshCandidates |
| Scratch: the triangles a tree walk found. | |
Everything one narrowphase chunk writes, so chunks on different threads share nothing.
Cleared, not rebuilt, so it stops allocating after its busiest tick. Merged in chunk then pair order, so the result matches one thread sweeping every pair.