vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Vkm::Engine::TouchingPair Struct Reference

A broadphase pair that touched this tick, as its chunk hands it to the merge. More...

#include <physics_internal.h>

Public Attributes

uint32_t pair = 0
uint32_t manifoldCount = 0
 Its manifolds, next in the chunk's list; none for a trigger.
glm::vec3 point = glm::vec3(0.0f)
 First contact found, the event's representative.
glm::vec3 normal = glm::vec3(0.0f, 1.0f, 0.0f)
 That contact's normal, A -> B.

Detailed Description

A broadphase pair that touched this tick, as its chunk hands it to the merge.

Member Data Documentation

◆ pair

uint32_t Vkm::Engine::TouchingPair::pair = 0

Index into the tick's broadphase pairs


The documentation for this struct was generated from the following file: