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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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A broadphase pair that touched this tick, as its chunk hands it to the merge. More...
#include <physics_internal.h>
Public Attributes | |
| uint32_t | pair = 0 |
| uint32_t | manifoldCount = 0 |
| Its manifolds, next in the chunk's list; none for a trigger. | |
| glm::vec3 | point = glm::vec3(0.0f) |
| First contact found, the event's representative. | |
| glm::vec3 | normal = glm::vec3(0.0f, 1.0f, 0.0f) |
| That contact's normal, A -> B. | |
A broadphase pair that touched this tick, as its chunk hands it to the merge.
| uint32_t Vkm::Engine::TouchingPair::pair = 0 |
Index into the tick's broadphase pairs