vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Vkm::Engine::ContactManifold Struct Reference

Contacts between one pair of bodies for a single tick. More...

#include <contact.h>

Public Attributes

uint32_t bodyA = 0
 Index into the tick body snapshot.
uint32_t bodyB = 0
 Index into the tick body snapshot.
int count = 0
 Number of valid entries in contacts[].

Detailed Description

Contacts between one pair of bodies for a single tick.

bodyA / bodyB index the PhysicsSystem's per-tick body snapshot, not the Scene.


The documentation for this struct was generated from the following file: