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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Contacts between one pair of bodies for a single tick. More...
#include <contact.h>
Public Attributes | |
| uint32_t | bodyA = 0 |
| Index into the tick body snapshot. | |
| uint32_t | bodyB = 0 |
| Index into the tick body snapshot. | |
| int | count = 0 |
| Number of valid entries in contacts[]. | |
Contacts between one pair of bodies for a single tick.
bodyA / bodyB index the PhysicsSystem's per-tick body snapshot, not the Scene.