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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Clips, skeletal posing, bone sockets and the pose buffer a frame publishes.
More...Files | |
| animation_events.h | |
| animation_system.h | |
| bone_socket_system.h | |
| pose_buffer.h | |
| pose_evaluator.h | |
| ragdoll_pose.h | |
| skeletal_animation_system.h | |
Clips, skeletal posing, bone sockets and the pose buffer a frame publishes.
A clip is simulation, so its time advances on the tick; the pose it names is published on FrameContext for the Visibility and Render stages to read.