vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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animation_events.h
1#pragma once
2
3#include <string>
4
5#include "ecs/entity.h"
6
7namespace Vkm::Engine {
8
23 std::string marker;
24};
25
26} // namespace Vkm::Engine
A rig's playback head crossed one of its clip's markers this tick.
Definition animation_events.h:21
std::string marker
The crossed ClipMarker's name.
Definition animation_events.h:23
EntityId entity
The entity carrying the Animator.
Definition animation_events.h:22
Names one entity of one Scene, for as long as that slot holds it.
Definition entity.h:23