vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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animation Directory Reference

Clips, skeletal posing, bone sockets and the pose buffer a frame publishes.

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Files

 
animation_events.h
 
animation_system.h
 
bone_socket_system.h
 
pose_buffer.h
 
pose_evaluator.h
 
ragdoll_pose.h
 
skeletal_animation_system.h

Detailed Description

Clips, skeletal posing, bone sockets and the pose buffer a frame publishes.

A clip is simulation, so its time advances on the tick; the pose it names is published on FrameContext for the Visibility and Render stages to read.