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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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One bone body's world pose, read out of the scene ahead of composing. More...
#include <ragdoll_pose.h>
Public Attributes | |
| glm::mat4 | world = glm::mat4(1.0f) |
| The body's world matrix. | |
| bool | simulated = false |
| False: the bone follows its parent. | |
One bone body's world pose, read out of the scene ahead of composing.
Gathered on one thread by gatherRagdollBodies, because composeRagdollPose runs on workers that must not touch the scene.