vkmEngine 1.0.0
A C++ game engine · vkmengine.com
Loading...
Searching...
No Matches
Vkm::Engine::RagdollBodyPose Struct Reference

One bone body's world pose, read out of the scene ahead of composing. More...

#include <ragdoll_pose.h>

Public Attributes

glm::mat4 world = glm::mat4(1.0f)
 The body's world matrix.
bool simulated = false
 False: the bone follows its parent.

Detailed Description

One bone body's world pose, read out of the scene ahead of composing.

Gathered on one thread by gatherRagdollBodies, because composeRagdollPose runs on workers that must not touch the scene.


The documentation for this struct was generated from the following file: