vkmEngine 1.0.0
A C++ game engine · vkmengine.com
Loading...
Searching...
No Matches
Vkm::Engine::PrefabEntity Struct Reference

The identity an entity carries inside an instanced prefab. More...

#include <prefab_entity.h>

Static Public Attributes

static constexpr uint32_t ROOT = 0
 Fixed, so an override on the root needs no lookup.

Detailed Description

The identity an entity carries inside an instanced prefab.

The uid an override addresses: assigned once in the prefab file, never reused, so it survives reordering, renaming and edits where ids, position and Name do not. Runtime only; a scene never writes a prefab's subtree.


The documentation for this struct was generated from the following file: