vkmEngine 1.0.0
A C++ game engine · vkmengine.com
Loading...
Searching...
No Matches
prefab_entity.h
1#pragma once
2
3#include <cstdint>
4
5namespace Vkm::Engine {
6
15 static constexpr uint32_t ROOT = 0;
16
17 uint32_t uid = ROOT;
18};
19
20} // namespace Vkm::Engine
The identity an entity carries inside an instanced prefab.
Definition prefab_entity.h:14
static constexpr uint32_t ROOT
Fixed, so an override on the root needs no lookup.
Definition prefab_entity.h:15