vkmEngine
1.0.0
A C++ game engine ·
vkmengine.com
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prefab_entity.h
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#pragma once
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#include <cstdint>
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namespace
Vkm::Engine {
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struct
PrefabEntity
{
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static
constexpr
uint32_t
ROOT
= 0;
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uint32_t uid =
ROOT
;
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};
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}
// namespace Vkm::Engine
Vkm::Engine::PrefabEntity
The identity an entity carries inside an instanced prefab.
Definition
prefab_entity.h:14
Vkm::Engine::PrefabEntity::ROOT
static constexpr uint32_t ROOT
Fixed, so an override on the root needs no lookup.
Definition
prefab_entity.h:15
ecs
component
prefab
prefab_entity.h
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1.14.0