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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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The identity an entity carries inside an instanced prefab. More...
#include <prefab_entity.h>
Static Public Attributes | |
| static constexpr uint32_t | ROOT = 0 |
| Fixed, so an override on the root needs no lookup. | |
The identity an entity carries inside an instanced prefab.
The uid an override addresses: assigned once in the prefab file, never reused, so it survives reordering, renaming and edits where ids, position and Name do not. Runtime only; a scene never writes a prefab's subtree.