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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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CPU-simulated particle emitter - muzzle flashes, impacts, smoke puffs. More...
#include <particle_emitter.h>
CPU-simulated particle emitter - muzzle flashes, impacts, smoke puffs.
Spawns at the entity's world position; size and colour lerp start -> end over each particle's life. Authored data only: live particles are ParticleSystem's (LiveParticles).