vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Vkm::Engine::Collision Struct Reference

One entity's view of a CollisionEvent, as its behaviors' collision hooks receive it. More...

#include <physics_events.h>

Public Attributes

EntityId other
 The entity on the far side of the contact.
glm::vec3 point = {0.0f, 0.0f, 0.0f}
 A representative world-space contact position.
glm::vec3 normal = {0.0f, 0.0f, 0.0f}
 Unit, from other into this entity.

Detailed Description

One entity's view of a CollisionEvent, as its behaviors' collision hooks receive it.

normal points from other into the receiver (Unity's convention): a body landing on the floor hears up, the floor hears down. On onCollisionExit point and normal are zero.


The documentation for this struct was generated from the following file: