vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Vkm::Engine::LOD Struct Reference

Distance-selected geometry for an entity. More...

#include <lod.h>

Public Attributes

float bias = 1.0f
 Scales every level's range; >1 keeps detail longer.

Static Public Attributes

static constexpr float REFERENCE_P11 = 1.7320508f
 projection[1][1] of the 60-degree vertical field of view level ranges are set against.

Detailed Description

Distance-selected geometry for an entity.

Replaces only the Mesh component's geometry. Levels run near to far, selected in the visibility cull on bounds-centre distance scaled to REFERENCE_P11's field of view. Past the last level it keeps drawing; Culling::isNearEnough drops entities.


The documentation for this struct was generated from the following file:
  • ecs/component/render/lod.h