5#include "core/reflect.h"
6#include "resource/asset/mesh_asset.h"
26 std::vector<LODLevel> levels;
44VKM_REFLECT_BEGIN(::Vkm::Engine::LOD)
One detail level: the mesh to draw while the entity is near enough.
Definition lod.h:13
float maxDistance
Used while the camera is within this range.
Definition lod.h:15
Distance-selected geometry for an entity.
Definition lod.h:25
float bias
Scales every level's range; >1 keeps detail longer.
Definition lod.h:31
static constexpr float REFERENCE_P11
projection[1][1] of the 60-degree vertical field of view level ranges are set against.
Definition lod.h:34