12inline constexpr int MAX_CONTACTS_PER_MANIFOLD = 4;
21 glm::vec3
point = {0.0f, 0.0f, 0.0f};
22 glm::vec3
normal = {0.0f, 1.0f, 0.0f};
35 glm::vec3 tangent2 = {0.0f, 0.0f, 0.0f};
36 float tangentImpulse1 = 0.0f;
37 float tangentImpulse2 = 0.0f;
54 glm::vec3
rA = {0.0f, 0.0f, 0.0f};
55 glm::vec3 rB = {0.0f, 0.0f, 0.0f};
56 float normalMass = 0.0f;
57 float tangentMass1 = 0.0f;
58 float tangentMass2 = 0.0f;
70 Contact contacts[MAX_CONTACTS_PER_MANIFOLD];