vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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core Directory Reference

Foundations: the frame contract, events, math, memory, hashing.

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Directories

 
event
 The typed event bus, and the per-type bus it is made of.
 
math
 Vector and matrix helpers on top of glm, and the engine's axis convention.
 
memory
 The containers everything else is built on: SparseSet, SlotAllocator, TypeRegistry.

Files

 
clock.h
 
engine.h
 
engine_config.h
 
fnv1a.h
 
host_chrome.h
 
reflect.h
 
system.h
 
utf8.h

Detailed Description

Foundations: the frame contract, events, math, memory, hashing.

System and FrameContext live here, which is where the shape of a frame is actually defined.