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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Foundations: the frame contract, events, math, memory, hashing.
More...Directories | |
| event | |
| The typed event bus, and the per-type bus it is made of. | |
| math | |
| Vector and matrix helpers on top of glm, and the engine's axis convention. | |
| memory | |
| The containers everything else is built on: SparseSet, SlotAllocator, TypeRegistry. | |
Files | |
| clock.h | |
| engine.h | |
| engine_config.h | |
| fnv1a.h | |
| host_chrome.h | |
| reflect.h | |
| system.h | |
| utf8.h | |
Foundations: the frame contract, events, math, memory, hashing.
System and FrameContext live here, which is where the shape of a frame is actually defined.