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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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The containers everything else is built on: SparseSet, SlotAllocator, TypeRegistry.
More...Files | |
| slot_allocator.h | |
| sparse_set.h | |
| type_registry.h | |
| types.h | |
The containers everything else is built on: SparseSet, SlotAllocator, TypeRegistry.
None of them knows what it holds. The Scene pairs the first two to make entities and the third to make component storage; the ResourceManager and the EventBus pair them differently to make assets and event buses.