vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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memory Directory Reference

The containers everything else is built on: SparseSet, SlotAllocator, TypeRegistry.

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Files

 
slot_allocator.h
 
sparse_set.h
 
type_registry.h
 
types.h

Detailed Description

The containers everything else is built on: SparseSet, SlotAllocator, TypeRegistry.

None of them knows what it holds. The Scene pairs the first two to make entities and the third to make component storage; the ResourceManager and the EventBus pair them differently to make assets and event buses.