Texture asset combining Resource tracking with engine-level texture parameters.
Definition texture_asset.h:15
bool isSrgb() const
Whether the texture stores colour in sRGB.
Definition texture_asset.h:30
bool loading
True while an async decode is in flight; AsyncLoaderSystem clears it.
Definition texture_asset.h:21
TextureUsage usage() const
What the texels mean, read off the internal format as isSrgb is.
Definition texture_asset.h:37
std::vector< uint8_t > pixelData
Definition texture_asset.h:19
Full sampling + storage description for a texture, consumed by the backend on upload.
Definition texture_format.h:77