vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Vkm::Engine::TextureParams Struct Reference

Full sampling + storage description for a texture, consumed by the backend on upload. More...

#include <texture_format.h>

Public Attributes

uint32_t mipLevels = 1
 Levels the pixel data carries, level 0 first: one, or the whole chain down to 1x1.

Detailed Description

Full sampling + storage description for a texture, consumed by the backend on upload.


The documentation for this struct was generated from the following file: