vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Vkm::Engine::UnknownBehavior Struct Reference

A behavior whose type the registry does not know, kept verbatim. More...

#include <script_component.h>

Public Attributes

std::string properties
 Its property object, as JSON text, untouched.
size_t index = 0
 Position in the list read from; list order is run order, so it must survive a save.

Detailed Description

A behavior whose type the registry does not know, kept verbatim.

Usually the module is missing or failed to build. Written back unread (see ComponentSerializer), so a save meanwhile loses nothing.


The documentation for this struct was generated from the following file: