vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Vkm::Engine::TriggerEvent Struct Reference

Something began, kept or stopped overlapping a trigger collider this tick. More...

#include <physics_events.h>

Public Attributes

EntityId trigger
 The entity whose collider isTrigger.
EntityId other
 The collider it overlapped.

Detailed Description

Something began, kept or stopped overlapping a trigger collider this tick.

One per trigger in a pair (two if both are triggers). Phases as CollisionEvent's, including Ended for an entity destroyed inside. See Behavior::onTriggerEnter for the per-entity form.


The documentation for this struct was generated from the following file: