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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Something began, kept or stopped overlapping a trigger collider this tick. More...
#include <physics_events.h>
Public Attributes | |
| EntityId | trigger |
| The entity whose collider isTrigger. | |
| EntityId | other |
| The collider it overlapped. | |
Something began, kept or stopped overlapping a trigger collider this tick.
One per trigger in a pair (two if both are triggers). Phases as CollisionEvent's, including Ended for an entity destroyed inside. See Behavior::onTriggerEnter for the per-entity form.