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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Full sampling + storage description for a texture, consumed by the backend on upload. More...
#include <texture_format.h>
Public Attributes | |
| uint32_t | mipLevels = 1 |
| Levels the pixel data carries, level 0 first: one, or the whole chain down to 1x1. | |
Full sampling + storage description for a texture, consumed by the backend on upload.