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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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What the solver is told about the step it is solving. More...
#include <solver.h>
Public Attributes | |
| int | iterations = 0 |
| PGS passes per tick, from PhysicsSettings::solverIterations. | |
| float | dt = 0.0f |
| Fixed timestep, in seconds, from the clock. | |
What the solver is told about the step it is solving.
No defaults of its own: zero passes over a zero step solves nothing. Other tuning is constants beside the code that reads them.