vkmEngine 1.0.0
A C++ game engine · vkmengine.com
Loading...
Searching...
No Matches
Vkm::Engine::SolverParams Struct Reference

What the solver is told about the step it is solving. More...

#include <solver.h>

Public Attributes

int iterations = 0
 PGS passes per tick, from PhysicsSettings::solverIterations.
float dt = 0.0f
 Fixed timestep, in seconds, from the clock.

Detailed Description

What the solver is told about the step it is solving.

No defaults of its own: zero passes over a zero step solves nothing. Other tuning is constants beside the code that reads them.


The documentation for this struct was generated from the following file: