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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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The three numbers that make a correction a stiff, damped spring. More...
#include <solver_math.h>
The three numbers that make a correction a stiff, damped spring.
Catto's soft-constraint coefficients. biasRate turns position error into closing velocity, massScale softens its impulse, impulseScale leaks the accumulated impulse, so the correction settles where rigid Baumgarte rings. The default is no spring, as an unbiased pass solves.