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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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One (name, pointer-to-member) pair, the unit of compile-time field reflection. More...
#include <reflect.h>
One (name, pointer-to-member) pair, the unit of compile-time field reflection.
Templated on owner and member type so forEachField can deduce the field's type.