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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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One rig's range in the frame's pose arrays, plus what the pose implies about its extent. More...
#include <pose_buffer.h>
Public Attributes | |
| glm::vec3 | originMin {0.0f} |
| AABB of the posed bone origins, rig model space. | |
| float | maxBoneScale = 1.0f |
| Largest scale any bone carries in this pose, never below 1. | |
One rig's range in the frame's pose arrays, plus what the pose implies about its extent.
first and count address both PoseBuffer::global() and PoseBuffer::palette(), which are parallel. The bounds are raw: skin hangs off a bone by a distance only the mesh knows, so the consumer that knows the mesh inflates them.