vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Vkm::Engine::PhysicsSettings Struct Reference

The physics world's own parameters, read once per fixed step. More...

#include <physics_settings.h>

Public Attributes

glm::vec3 gravity = {0.0f, -9.81f, 0.0f}
 World gravity (m/s^2).
int solverIterations = 8
 PGS solver passes per fixed step.

Detailed Description

The physics world's own parameters, read once per fixed step.

Scene-global, owned by Scene beside the Environment.


The documentation for this struct was generated from the following file: