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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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What one object is drawn with: its geometry, its material and its pose. More...
#include <render_objects.h>
Public Attributes | |
| MeshHandle | mesh |
| The Mesh component's handle, or the level an LOD component selected. | |
| uint32_t | skinCount = 0 |
| Bones in this object's slice of RenderView::skinMatrices. | |
What one object is drawn with: its geometry, its material and its pose.
Pure handles; the backend resolves, sorts and batches them.
| uint32_t Vkm::Engine::ObjectDraw::skinCount = 0 |
Bones in this object's slice of RenderView::skinMatrices.
Zero means nothing poses it and it draws unskinned, i.e. in bind pose.