vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Vkm::Engine::NetSnapshotStats Struct Reference

What one snapshot said, for the session's status line. More...

#include <snapshot.h>

Public Attributes

uint32_t entitiesConsidered = 0
 Entities in the world walked.
uint32_t entitiesWritten = 0
 Of those, the ones that differed from the baseline.
uint32_t componentsWritten = 0
 Component records inside them.
uint32_t entitiesDeferred = 0
 Left out for want of budget; first in line next snapshot.
uint32_t entitiesLost = 0
 Announced as gone: the receiver holds them, the scene does not.
uint32_t bytesWritten = 0
 The body's size, headers excluded.

Detailed Description

What one snapshot said, for the session's status line.

A rising deferred count is a budget too small for the world; a rising lost count is churn.


The documentation for this struct was generated from the following file: