What one snapshot said, for the session's status line.
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#include <snapshot.h>
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uint32_t | entitiesConsidered = 0 |
| | Entities in the world walked.
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uint32_t | entitiesWritten = 0 |
| | Of those, the ones that differed from the baseline.
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uint32_t | componentsWritten = 0 |
| | Component records inside them.
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uint32_t | entitiesDeferred = 0 |
| | Left out for want of budget; first in line next snapshot.
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uint32_t | entitiesLost = 0 |
| | Announced as gone: the receiver holds them, the scene does not.
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uint32_t | bytesWritten = 0 |
| | The body's size, headers excluded.
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What one snapshot said, for the session's status line.
A rising deferred count is a budget too small for the world; a rising lost count is churn.
The documentation for this struct was generated from the following file: