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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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What a Collider's triangles were built from, so a change to any of it rebuilds them. More...
#include <collider.h>
Public Attributes | |
| uint64_t | uid = 0 |
| The mesh asset, by Resource::uid; zero for none. | |
| uint64_t | version = 0 |
| Its Resource::version when built. | |
| glm::vec3 | scale = {0.0f, 0.0f, 0.0f} |
| The part's meshScale when built. | |
What a Collider's triangles were built from, so a change to any of it rebuilds them.