vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Vkm::Engine::MeshColliderSource Struct Reference

What a Collider's triangles were built from, so a change to any of it rebuilds them. More...

#include <collider.h>

Public Attributes

uint64_t uid = 0
 The mesh asset, by Resource::uid; zero for none.
uint64_t version = 0
 Its Resource::version when built.
glm::vec3 scale = {0.0f, 0.0f, 0.0f}
 The part's meshScale when built.

Detailed Description

What a Collider's triangles were built from, so a change to any of it rebuilds them.


The documentation for this struct was generated from the following file: