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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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One finished decode, landed on the main thread into the asset it was requested for. More...
#include <async_load_queue.h>
Public Attributes | |
| uint64_t | assetUid = 0 |
| Resource::uid requested for; a scene load can hand its handle to a stranger. | |
| Asset | decoded |
| What the worker read; left empty when the decode failed. | |
One finished decode, landed on the main thread into the asset it was requested for.
The slot keeps its identity and source; the decode brings the rest.
| Asset | MeshAsset or TextureAsset. |