vkmEngine 1.0.0
A C++ game engine · vkmengine.com
Loading...
Searching...
No Matches
Vkm::Engine::LODLevel Struct Reference

One detail level: the mesh to draw while the entity is near enough. More...

#include <lod.h>

Public Attributes

float maxDistance = 0.0f
 Used while the camera is within this range.

Detailed Description

One detail level: the mesh to draw while the entity is near enough.


The documentation for this struct was generated from the following file:
  • ecs/component/render/lod.h