vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Vkm::Engine::ComponentSerializer::AssetRefs Struct Reference

Every asset a set of components references, one list per kind. More...

#include <component_serializer.h>

Detailed Description

Every asset a set of components references, one list per kind.

The scene's assets block is built from it; a reference the block does not name resolves to nothing on the next load. One list per kind because the ResourceManager resolves a handle by its type. Empty handles are not recorded.


The documentation for this struct was generated from the following file: