![]() |
vkmEngine 1.0.0
A C++ game engine · vkmengine.com
|
Every asset a set of components references, one list per kind. More...
#include <component_serializer.h>
Every asset a set of components references, one list per kind.
The scene's assets block is built from it; a reference the block does not name resolves to nothing on the next load. One list per kind because the ResourceManager resolves a handle by its type. Empty handles are not recorded.