vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Vkm::Engine::ClipChannel Struct Reference

One bone's keys for one channel, as a range into the clip's flat arrays. More...

#include <animation_clip_asset.h>

Public Attributes

uint32_t count = 0
 0 means the channel is absent and the bind pose stands.

Detailed Description

One bone's keys for one channel, as a range into the clip's flat arrays.


The documentation for this struct was generated from the following file: