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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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One bone's keys for one channel, as a range into the clip's flat arrays. More...
#include <animation_clip_asset.h>
Public Attributes | |
| uint32_t | count = 0 |
| 0 means the channel is absent and the bind pose stands. | |
One bone's keys for one channel, as a range into the clip's flat arrays.