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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Where a body sits in the world, and the frame that maps back to local. More...
#include <body_pose.h>
Where a body sits in the world, and the frame that maps back to local.
Physics runs in world space and a Transform in its parent's frame. The parent fields are meaningful only when parented, to put a solved pose back; the matrix, not its inverse, because only a body actually written back needs the inverse.