Where a body sits in the world, and the frame that maps back to local.
Definition body_pose.h:20
glm::quat rotation
World orientation.
Definition body_pose.h:22
bool parented
Came from a parent.
Definition body_pose.h:23
glm::vec3 position
World position.
Definition body_pose.h:21
glm::mat4 parentWorld
Parent model matrix.
Definition body_pose.h:24
glm::quat parentRot
Parent world rotation.
Definition body_pose.h:25