![]() |
vkmEngine 1.0.0
A C++ game engine · vkmengine.com
|
Action names the engine itself reads. More...
Variables | |
| constexpr const char * | UI_CLICK = "UI/Click" |
| Press, hold and release of the game UI's primary pointer button. | |
Action names the engine itself reads.
Strings, not an enum, so binding files can name actions the engine never heard of.
|
inlineconstexpr |
Press, hold and release of the game UI's primary pointer button.
An action, not a raw button, so it is rebindable. InputMap binds it to the left mouse button at construction and after reset().