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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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The kind field of an asset's source descriptor. More...
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| constexpr const char * | COOKED = "cooked" |
| What an asset read from its cooked file carries instead of its recipe. | |
| constexpr const char * | DECIMATE = "decimate" |
| A mesh derived from another by simplification (an LOD). | |
| constexpr const char * | FILE = "file" |
| One file on disk, decoded as-is. | |
| constexpr const char * | GENERATOR = "generator" |
| constexpr const char * | INLINE = "inline" |
| A material whose values live in the descriptor itself. | |
| constexpr const char * | MODEL = "model" |
| constexpr const char * | MODEL_IMAGE = "model-image" |
| A texture embedded in, or referenced beside, a model file. | |
| constexpr const char * | SOLID = "solid" |
| A single-colour texture. | |
The kind field of an asset's source descriptor.
The kind picks the import that rebuilds an asset from its recipe. The strings are the file format: changing one changes what existing assets say.
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inlineconstexpr |
A primitive built by the mesh generators.
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inlineconstexpr |
One index into a glTF, FBX or OBJ file.