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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Keys a source descriptor is written with in one file and read by in another. More...
Variables | |
| constexpr const char * | USAGE = "usage" |
| What a texture's texels mean, a TextureUsage name. | |
| constexpr const char * | PATH = "path" |
| The source file an import reads, project-relative. | |
| constexpr const char * | MESH = "mesh" |
| constexpr const char * | CLIP = "clip" |
| Which of a model file's animations. | |
| constexpr const char * | RIG = "rig" |
| The rig of another file a clip is bound to, by name. | |
| constexpr const char * | MARKERS = "markers" |
| A clip's authored {name, time} markers. | |
| constexpr const char * | REF = "ref" |
| constexpr const char * | BASE = "base" |
| The mesh a decimated level is derived from, by name. | |
| constexpr const char * | RATIO = "ratio" |
| A decimated level's share of its base's triangles. | |
| constexpr const char * | GENERATE_MIPMAPS = "generateMipmaps" |
| Whether a texture builds a mip chain. | |
Keys a source descriptor is written with in one file and read by in another.
A key spelled two ways reads as absent. The strings are the file format.
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inlineconstexpr |
Which of a model file's meshes.
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inlineconstexpr |
Which of a model file's images.