vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Vkm::Engine::AssetSourceKey Namespace Reference

Keys a source descriptor is written with in one file and read by in another. More...

Variables

constexpr const char * USAGE = "usage"
 What a texture's texels mean, a TextureUsage name.
constexpr const char * PATH = "path"
 The source file an import reads, project-relative.
constexpr const char * MESH = "mesh"
constexpr const char * CLIP = "clip"
 Which of a model file's animations.
constexpr const char * RIG = "rig"
 The rig of another file a clip is bound to, by name.
constexpr const char * MARKERS = "markers"
 A clip's authored {name, time} markers.
constexpr const char * REF = "ref"
constexpr const char * BASE = "base"
 The mesh a decimated level is derived from, by name.
constexpr const char * RATIO = "ratio"
 A decimated level's share of its base's triangles.
constexpr const char * GENERATE_MIPMAPS = "generateMipmaps"
 Whether a texture builds a mip chain.

Detailed Description

Keys a source descriptor is written with in one file and read by in another.

A key spelled two ways reads as absent. The strings are the file format.

Variable Documentation

◆ MESH

const char* Vkm::Engine::AssetSourceKey::MESH = "mesh"
inlineconstexpr

Which of a model file's meshes.

◆ REF

const char* Vkm::Engine::AssetSourceKey::REF = "ref"
inlineconstexpr

Which of a model file's images.