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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Networking: transport, wire format, replication and client prediction.
More...Directories | |
| prediction | |
| replication | |
| transport | |
| wire | |
Files | |
| net_client.h | |
| net_server.h | |
| net_session.h | |
Networking: transport, wire format, replication and client prediction.
NetSession brackets the frame rather than taking part in it, and offline it answers yes to everything - so single-player is unchanged by its existence.