vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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resource Directory Reference

Assets: owned once by ResourceManager, referenced by Handle, named for serialization.

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Directories

 
asset
 
generate
 Procedural meshes, textures and materials a game can build at run time.

Files

 
asset_ref.h
 
asset_source_kind.h
 
asset_type.h
 
resource.h
 
resource_handle.h
 
resource_manager.h
 
texture_format.h

Detailed Description

Assets: owned once by ResourceManager, referenced by Handle, named for serialization.

The name is the identity. A handle is a slot plus a generation and is only meaningful to the manager that minted it, so what a scene file stores is the name and what it resolves against is whatever manager is loading it.