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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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Assets: owned once by ResourceManager, referenced by Handle, named for serialization.
More...Directories | |
| asset | |
| generate | |
| Procedural meshes, textures and materials a game can build at run time. | |
Files | |
| asset_ref.h | |
| asset_source_kind.h | |
| asset_type.h | |
| resource.h | |
| resource_handle.h | |
| resource_manager.h | |
| texture_format.h | |
Assets: owned once by ResourceManager, referenced by Handle, named for serialization.
The name is the identity. A handle is a slot plus a generation and is only meaningful to the manager that minted it, so what a scene file stores is the name and what it resolves against is whatever manager is loading it.