vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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visibility Directory Reference

What the camera can see: frustum, distance and screen-size culling.

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Files

 
culling.h
 
host_view.h
 
visibility.h
 
visibility_system.h

Detailed Description

What the camera can see: frustum, distance and screen-size culling.

A flat parallel sweep rather than a spatial structure, which at this entity count has no build cost, no staleness and no second answer about where things are.