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vkmEngine 1.0.0
A C++ game engine · vkmengine.com
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What the camera can see: frustum, distance and screen-size culling.
More...Files | |
| culling.h | |
| host_view.h | |
| visibility.h | |
| visibility_system.h | |
What the camera can see: frustum, distance and screen-size culling.
A flat parallel sweep rather than a spatial structure, which at this entity count has no build cost, no staleness and no second answer about where things are.